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Design, engineering and technology
Energy transfer
Explore energy transfer and energy efficiency using wind turbines
The concept of energy transfer is brought to life in this activity, showing students how the kinetic energy of wind can be harnessed to power homes and businesses. Windmills and wind turbines are based upon the principle of trying to create a shape where air flow causes the maximum possible change in kinetic energy. The hands-on nature of this task, which involves modifying a basic wind turbine to generate electricity, will appeal to students’ curiosity and creativity.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Tools/resources needed
Electric fans
Turbines at 5 angles (Most blades can be bought as kits, or partial kits can be purchased where students can build their own blades)
Wires
Rulers
Crocodile clips
Voltmeter
Ammeter or multimeter
Model Generator
Activity: Explore energy transfer and energy efficiency using wind turbines
This activity gives students the opportunity to explore how the energy efficiency of turbines is directly affected by their design (shape and angle, which can be determined through the study of aerodynamics).
The engineering context
This activity provides a real-world context, introducing students to the principles of aerodynamics and energy efficiency in engineering design. As they explore how the shape and angle of turbine blades affect energy conversion, they’re learning vital principles relevant to fields such as renewable energy engineering, mechanical engineering, and environmental engineering.
Suggested learning outcomes
By the end of this activity, students should be able to describe how energy is transferred using turbines and explain the importance of efficiency in devices. They will have designed an investigation to determine the relationship between efficiency and turbine design (shape and angle). Students will also have developed critical thinking skills as they control variables and analyse results to improve accuracy. In addition, they’ll gain a broader understanding of renewable energy resources, highlighting the need to develop alternative ways to generate electricity.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Materials for design
Choosing materials for a new design
It is essential that products used in our everyday lives are fit for purpose. To design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications.
With this in mind, students will dismantle an engineering product to help them better understand its construction and function. They will then use this experience to create a test that will help in choosing which materials are fit for purpose when designing a new product.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). The lesson accompanies our Reverse engineering activity, which should ideally be completed before this lesson.
Activity: Choosing materials for a new design
In this activity students will be given a pair of headphones to dismantle (this must be done carefully, as the headphones will need reassembling afterwards!).
Using our Product investigation booklet, students will conduct a product analysis to investigate its construction. They will be asked to create a test that will help manufactures determine if different materials are fit for purpose to aid choosing materials for new designs.
The engineering context
Engineers may choose to review older products, or competitor products, in order to help them choose materials for certain design or engineering projects. These materials may be the same as what has already been used in what they’ve examined, or the examination may lead them towards producing superior materials.
Suggested learning outcomes
At the end of this lesson students will be able to effectively dismantle and investigate an engineered product to determine how it was made along with its function/purpose.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation below.
Please do share your highlights with us @IETeducation.
Reverse engineering
Developing a new design for earphones and headphones
In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products.
It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson.
Activity: Developing a new design for earphones and headphones
Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function.
They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology.
The engineering context
Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features.
Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis.
It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology.
Suggested learning outcomes
At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
Investigating batch production
Using the casting process to make a batch of a product
In this activity students will use the casting process to create a small batch of identical products.
The lesson is part of a series of resources designed to challenge students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. It followed on from our CAD design project . Also included in the series are Engineering design processes and Investigating cast products.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T).
Activity: Using the casting process to make a batch of a product
In this activity, students will use a prepared mould to create a small batch of identical products through a casting process.
Students will mix the casting material (like plaster of Paris), pour it into the moulds, and allow the products to dry. Once complete, they will then carefully remove the products from the moulds. Students will need to record the dimensions of each product to identify any variations and explain why these might have occurred…
Download our activity overview for a detailed lesson plan on batch production.
The engineering context
Casting is a commonly used by engineers as a form of batch production, which is way of manufacturing many different forms of goods in an efficient way on a large-scale offering benefit such as mass production and quality control.
Suggested learning outcomes
This lesson will teach students how to carry out a basic batch manufacture of a cast product. At the end of the activity, students will be able to describe the advantages of batch production.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
CAD design project
Producing a CAD drawing of a design idea
This activity involves using CAD to design a modular product that could be made in batches using the casting process. Students will be tasked with creating a mould that could be used to make this product. The aim of this activity is to design a shape that can be tessellated, have a practical application, and would look aesthetically pleasing as a modular set of products that can lock together.
This project is part of a series of resources designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This activity should be followed by Investigating batch production . Also included in the series are Engineering design processes and Investigating cast products.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T).
Activity: Producing a CAD drawing of a design idea
In this activity students will design a modular product that could be made in batches using the casting process and create a mould that could be used to make this product.
Students will be asked to design a set of identical products that interlock (are modular). The products must be suitable for batch production made by casting and be made from PoP (plaster of Paris).
They’ll need to produce sketches of some design ideas and then choose one for modelling using CAD software. Students will next create a card model to test the interlocking feature and aesthetics of their design. After this they can make any necessary adjustments to their CAD drawing, and use use CAD/CAM to create an MDF mould.
The engineering context
Engineers will use CAD design as part of the process of making products. Items that have been designed this way are also ideal for batch production as they can be easily replicated. This links to industrial practices such as quality control, standardisation, and casting manufacture.
Suggested learning outcomes
This activity will teach students to analyse a design brief as well as generate ideas for a tessellated product that is suitable for batch manufacture. Students will also learn how to produce a CAD drawing of a design idea.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
Inputs and outputs of design
Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’
This activity aims to develop students’ understanding of key terms such as ‘system’, ‘input’, ‘process’, ‘output’, and ‘signal’, fostering critical thinking and independent investigation skills.
Our ‘Time for a Game’ scheme of work offers an engaging electronics context, allowing students to delve into infrared technologies as seen in popular devices like the Nintendo Wii.
This lesson plan helps leaners understand the core components that make up the devices they use every day. By learning about systems, inputs, processes, outputs, and signals, they will begin to see the world around them in a new light.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, science and design and technology (DT).
Activity: Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’
In this activity, students will work in pairs to define key terms and identify these features in common products using the ‘Inputs and Outputs of Design’ presentation.
They will explore the concept of a system as a collection of parts designed to carry out a function, and learn how inputs activate the system, while outputs are activated by the process. They will also delve into the role of signals in transmitting information between different system blocks. To reinforce this learning, the Wii film will provide a practical example of these concepts at work.
The engineering context
This lesson plan provides an engaging introduction to engineering principles, as students learn about the components that make up the systems around them. Understanding the inputs, processes, outputs, and signals of a system is foundational to engineering and design. This activity will inspire students to consider a career in engineering, as they gain insights into the creativity, critical thinking, and problem-solving involved in designing and understanding complex systems.
Suggested learning outcomes
Upon completion of this activity, students will have a clear understanding of the difference between input, process, and output in a system and be able to define these terms. They’ll be able to identify these features in common products, enhancing their understanding of the devices and technologies they interact with daily.
Download our activity sheet for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
Communications infrastructure
This activity makes students aware that when they watch TV, or use the phone, there is a huge expensive communications infrastructure that needs to be paid for and maintained.
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science and design & technology (D&T).
Activity: Learning about the infrastructure technology that keeps phones, computers and WiFi working
This activity gives students an understanding of the technological infrastructure that lets mobile phones and other communication devices connect to one another.
Students will first view our infrastructure presentation, which explains the various components needed for communication networks (e.g., cell towers, base stations, cables, etc.). They will then investigate online how mobile phone networks and other communications systems work.
Students must create either a flow chart or a diagram that shows how these networks operate, explaining the key steps involved in the process.
Download our activity overview for a detailed lesson plan on infrastructure.
The engineering context
We need a robust infrastructure network if we’re to connect people and businesses regardless of their location. Engineers must work to ensure fast and dependable data transmission for our TV, radio and internet signals – much of which drives the entertainment that we all enjoy. It also underpins communication and data transfer for much of our essential services besides giving us a comfortable standard of living.
Suggested learning outcomes
In this activity, students will learn about artificial and geostationary satellites and their uses. They’ll make decisions about the use of modern communications technology based on social, environmental, and economic factors.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Make an infrared game
In this activity, students will design a fun infrared ‘tag’ game.
It ideally needs to be preceded by our input, process and output activity as students must draw on their earlier work for designing the game.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design & technology (D&T).
Activity: Designing an infrared ‘tag’ game
Students will design a new version of the classic tag game using their electronics knowledge to create a fun interactive experience.
Learners will review our design brief to design a novelty “tag” game using emitter and detector circuits (which have been tested previously in input, process and output) to indicate when a player is “tagged”. The game needs to be easy to use and playable both indoors and outdoors.
As a class, students will review the key requirements of the brief and discuss these in pairs. They will then draw their design ideas with annotations. From their ideas, they’ll select one design for modelling using 3D CAD software. Finally, they should present their idea to the class for feedback on how it can be improved.
Download our activity overview for a detailed lesson plan on designing a fun infrared tag game.
The engineering context
Infrared technology has been used in the design of all sorts of fun devices, from TV remote controls to Wii remotes, mobile devices, and laser tag games. By understanding how this technology works, learners can start their journey to potential careers in computer games engineering.
Suggested learning outcomes
By the end of this lesson, students will be able to analyse a design brief. They’ll also be able to explain how research findings affect design ides as well as be able to generate ideas for a product. Finally, they’ll be able to produce a 3D CAD model of a design idea.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Identifying sensors
Identify which components can be used as electronic sensors
The role of smart sensors in our everyday lives is becoming increasingly fundamental. The Smart Sensor Communications topic focuses on what smart sensors are, how they are being used today and how they can be innovative in the future.
In this activity, the focus is on how sensors can be used to detect changes in the environment and can be used as part of a monitoring or control system.
Activity info, teachers’ notes and curriculum links
An engaging starter activity introducing students to the devices that can be used as part of an electrical system to monitor changes, and showing them that the characteristics of a device can vary according to changes in the environment.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the free activity sheet!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Humans vs. robots
Consider ethical and moral issues around new technology
This engaging activity allows students to consider the social, ethical and moral issues associated with the development of new technology. The activity offers strong opportunities for cross-curricular work with PSHE, PSE, PSD.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Activity: Consider ethical and moral issues around new technology
Students will be divided into groups and given a scenario: the creation of the world’s first entirely autonomous robot surgeon. Some groups, representing the engineers, scientists, and doctors who designed the robot, will argue for the continuation of the project. Other groups, representing patients’ groups and doctors’ unions, will argue against further development due to perceived risks. Using a newspaper article and worksheet as guides, students will formulate robust arguments for their assigned viewpoints. They’ll then pair up and debate the issue, striving to reach a mutually agreed way forward.
The engineering context
This activity demonstrates how engineers must grapple with not only the technical challenges of designing new technology but also its societal implications. It highlights the importance of considering varying viewpoints and ethical concerns when developing new technologies.
Suggested learning outcomes
Through this activity, students will gain a deep understanding of what remote surgery entails and the social, ethical, and moral implications of such technological advances. They’ll also learn to appreciate that different groups may have varying perspectives on scientific and technological progress. By engaging in structured debates, students will enhance their analytical skills, learn to articulate their viewpoints persuasively, and develop the ability to negotiate and compromise.
Download our activity sheet for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
How technology affects us classroom debate
Argue for and against different technological products
The ‘Who’s the winner’ scheme of work provides students with an opportunity to collect data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities. This activity provides a context for the scheme, by focusing on the wider issues relating to society and health. It helps set the scene for the ‘question of sport’ unit of activities by providing a ‘big picture’ in relation to the connection between society and health and the development of new technologies.
Activity info, teachers’ notes and curriculum links
An engaging activity which allows students to explore social, ethical, economic and health issues relating to the Nintendo Wii and present their findings in a persuasive, coherent and focussed argument.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Global surgery challenge
Investigate and understand the technology that is required for remote surgery
A session focused on Internet research and presentation skills. Students work in teams to investigate the technology that is required for remote surgery and discuss the advantages, disadvantages and ethical issues of such procedures.
Students are given the example of a patient who, after suffering a series of heart attacks is about to undergo heart surgery in a hospital where a new pacemaker will be inserted using remote surgery. They are responsible for reassuring the patient ‘Luigi’ about the procedure and the aftercare.
Download the free activity sheet!
And please do share your classroom learning highlights with us @IETeducation
Fitness and gaming
Testing fitness to decide whether people should engage in computer-based sport
With such a wide variety of fitness-based computer games available, this engineering activity for kids encourages children to collect data to find out if video games for fitness have the desired effect on fitness levels.
Do technology games really enhance fitness? Can you increase your fitness levels by being in front of a gaming computer? Use this activity to help answer these questions while at the same time questioning the validity of data and the difficulties of carrying out a fair test.
This lesson involves a series of discussions and ranking activities to develop students understanding of the link between fitness, pulse rate, respiration, and activity.
This activity was designed as a science activity but would be an excellent opportunity to be taught in conjunction with PE and mathematics.
Students will divide themselves into groups of 4 to 6 and have a discussion to establish what the group understands by the meaning of the word ‘fitness’ and clarify a group definition.
Students should consider the following questions: what do we mean by someone’s level of fitness? What is a pulse rate? What is respiration and where does it happen? Why do we need our heart and blood? What is energy and how does it relate to activity?
What you will need
Projector
Whiteboard
The engineering context
The ‘Who’s the winner’ scheme of work provides students with an opportunity to collect data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sports activities. The investigation highlights how difficult it is to control all variables and therefore carry out a fair test. The students’ evaluation of the investigation will allow them the chance to question the validity of the data, question the size of the data set used and question the time span data needs to be collected over before it can be used to confirm a claim.
Suggested learning outcomes
By the end of this engaging activity students will be able to explain what is meant by fitness, pulse rate and respiration and how they are affected by activity. They will also be able to explain how fitness relates to level of activity.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
You can stream and download the related films for free by clicking on the appropriate link in the related resources section below.
Please share your classroom learning highlights with us @IETeducation
Materials: Fit for purpose
Explore a range of engineered and smart materials
The Materials fit for purpose activity comprises a series of short, focused tasks with a strong emphasis on developing creative thinking. Students explore a range of smart materials to identify why they have been specifically designed and engineered to provide the requisite properties and characteristics for a given purpose.
This activity requires students to be creative when applying knowledge and understanding in science to a design and technology context. This has a predominantly design and technology, and engineering focus, although the activities could be used in science, either as starters or extension activities.
Tools/resources required
Projector/Whiteboard
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your classroom learning highlights with us @IETeducation
Filtering water
Design and build your own water filtration system
Water is crucial to human life, but it can also be a killer.
Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases.
Activity info, teachers’ notes and curriculum links
This activity gets students to investigate different possible ways of filtering dirty water to improve its cleanliness by designing and building their own water filtration systems. The lesson can be extended with a practical session in which students work in small teams to investigate the salinity of different water samples – see the related extension activity ‘Water Treatment Systems’ within the related activities section below.
The engineering context
Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases.
Engineers and scientists work to provide us with safe, clean drinking water, with efficient and clean methods for disposing of our waste water and practical drainage solutions.
Suggested learning outcomes
Students will be able to recall the different types of impurities that can contaminate water. As well as this, they’ll know how to describe how water filtration equipment acts in several different ways to produce potable (drinkable) water.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Testing water filtration systems
Design an experiment to test advertisement claims on water filtration equipment
Water is crucial to human life, but it can also be a killer.
Water contaminated with micro-organisms or chemicals, which is then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases.
Activity info, teachers’ notes and curriculum links
This activity gets students to design an experiment or experiments which will test the claims of companies producing various types of domestic water filtration equipment. It can take 60 - 90 minutes to complete depending on the number of adverts chosen from the ‘Product advertisements’ student handout, and if the related short film is shown as an introduction to the session. You can stream and download this film for free by clicking on the link in the related resources section below.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Ergonomics and design
Analyse an existing product and how this could affect the design of a new product
In this activity students will learn about ergonomics and design by analysing a wireless product using ACCESS FM. Learners will identify strengths and weaknesses and consider how to improve the product.
Learning about ergonomics is a fantastic introduction to engineering for children, allowing them to step into the world of designing and improving products in a practical way.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It can be effectively taught within design technology (DT) as part of the curriculum for systems and control, electronic products, or product design, or through science.
In this lesson, students will work in teams to conduct a product analysis of a provided wireless product, such as a TV with a remote control or a remote control car.
What does ergonomics mean in design technology (DT)?
In design technology (DT), ergonomics refers to the process of designing products, systems or processes to take proper account of the interaction between them and the people who use them. It’s about ensuring that designs align with the capabilities and limitations of the user, thereby enhancing efficiency and safety.
The engineering context
Ergonomics & design is a crucial aspect of engineering that focuses on the interaction between humans and the products, systems, or environments they use. It aims to improve these interactions by making them more comfortable, efficient, and safe.
Learning about ACCESS FM helps aspiring engineers understand the multifaceted nature of product design. It equips them with the knowledge to consider all the different factors that can impact a product’s success, from its cost and aesthetics to its environmental impact and safety. This broader perspective can lead to more innovative and effective designs.
Suggested learning outcomes
The completion of this activity will enable students to explain how the analysis of existing products could affect the design of a new product. Students will gain a deep understanding of product design principles, the factors that influence design decisions, and how improvements can be made based on thorough product analysis.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
Entrepreneurial challenge
In this entrepreneurial role-play activity, students will research and create a pitch to sell a remote surgery system.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT).
Activity: Researching and pitching the technology for a remote surgery system
This activity tasks students with an exciting entrepreneurial challenge.
Students must role play being a senior engineer who has been tasked with creating a compelling video pitch to sell your custom remote surgery systems to the Faratron Medical Institute.
The system includes a surgeon interface, a communications link, and a patient interface. The Faratron Medical Institute wants answers to critical technical concerns:
Students will review a list of several technical questions from the institute and prepare a video response that addresses at least three of these questions, demonstrating technical solutions and building confidence in remote surgery system. Students can use visuals, props, or a direct presentation style.
Download our activity overview for a detailed lesson plan on our entrepreneurial challenge.
The engineering context
Engineers often need to be able to explain how their innovations work in order to gain backing for their projects, or even to secure funding to build their designs. Entrepreneurial skills can also inspire engineers to invent new things and set up their own start-up companies – which can often lead to exciting breakthroughs in the world of technology.
Suggested learning outcomes
Students will learn how to use research to approach problem solving. They’ll develop their communication skills while learning about how different engineering fields converge to solve complex medical problems.
Download our activity sheet and related teaching resources for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Water pollution
This starter activity provides a quick, engaging introduction to a lesson focusing on the link between water pollution and health by considering the role of engineers in providing us with healthy water supplies
Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which if then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases.
The lesson therefore encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems. The activity also asks students to think more broadly about how engineers play a role in society, at times saving our lives.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science, geography and engineering.
Activity: Considering the role of engineers in providing us with healthy water supplies
Students will watch our Safe drinking water film, and discuss how engineers play a role in saving peoples lives.
Following this, students can work through our Running water handout, which provides information about the problems associated with water supplies and water pollution and how engineers work to solve these problems so that we can access clean water.
Finally, students can take our quiz on the importance of water to human life.
Download our activity overview for a detailed lesson plan for teaching students about design materials.
The engineering context
To help ensure that we can access clean water freely, engineers can develop filtration systems to remove impurities, build water networks for distribution, and use chemical treatments to purify waste. They can also make reservoirs to make sure that there’s a reliable water supply as well as build wastewater treatment systems protect the environment. In areas with limited freshwater, engineers even design desalination plants to transform seawater into drinking water.
Suggested learning outcomes
At the end of this lesson students will be aware that clean water supplies and effective methods of waste-water disposal are essential for human health. They’ll also understand some of the methods that engineers create and use to make water safe.
Download our activity sheet and related teaching resources for free
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Engineering prosthetics
Discuss the work of medical engineers and the use of smart materials for prosthetics
The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into pretty much all of the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts.
Activity info, teachers’ notes and curriculum links
This activity is a quick, engaging introduction to a lesson looking at the properties of modern materials. With the help of a series of short videos ‘Nature Reinvented’, ‘Prosthetic design’ and ‘Bionic Limbs’, students make the connection between materials, prosthetics and the way in which engineers work.
The activity sheet includes teachers’ notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation